11/24/2023 0 Comments Mouse delayed response![]() But as mentioned before this is increasingly frustrating as this affects action games a lot. Causing the same input delay effect for a few frames as I am moving my mouse in this motion. Even when I’m in a less graphically challenging game, and have my settings to the lowest, it is still possible for my client to stagger during quick rotations (flicks) of my camera angle.Which should definitely also be improved upon. For players that do not have this over 8 seconds of input latency under the same conditions, they still seem to report that their input response time has increased by at least 70ms when their client no longer renders at 60 fps.Which in the case of action or rhythm games becomes really frustrating and unplayable. In real scenarios this input latency would only be around 300-400ms at worst, but at random. In this testing environment I can easily get over 8 seconds of input latency, but this is just to prove that there is a problem with the game client.Even the Roblox Player responds late to things like alt tabbing back into the game.Any input is delayed, not just from UserInputService, but that’s what I have decided to use in this example.The issue started occurring in an update after 5th of August.This issue occurred after a recent Roblox (or Windows) update.Average input response time was over 8 seconds, increasing drastically over time.The moment the frame turns green, a timestamp is made to calculate how long it took for the user to send a UserInputService event. This frame will turn green at a random moment, and the user clicks when it appears green on their screen. In this testing place there is a white frame in the bottom left corner that responds to UserInputService InputBegan events. Directly looking at a difficult to render scene for the Roblox engine, causing me to be consistently below 60 FPS. In the videos I am in a testing place with a fixed camera angle for each test. Video B - Stationary mouse - Compare with above What happens in the video: Notice your inputs starting to increase in latency.Move your mouse around in a continuous uninterrupted pattern while keeping your fps below 60.Gain access to one or more of the following abilities to test your input lag with: walk, shoot, click, jump, interacting with UI, moving your camera, etc….Join a place that contains enough client-sided Lua heavy tasks ( this one does it for my machine).Guide to the issue Edit:įind the cause and workaround solution here. The client starts putting input tasks (such as UserInputService events) from the user, into a queue that can end up to around 400ms, or higher before the input takes action. ![]() Not to be confused with network latency (such as ping) or the player’s reaction speed. The amount of time it takes for a user’s action/input to make changes on the game client. I have recorded that the client can be running on any number just below 60 FPS (for example, 55 fps) with low CPU, GPU, and memory usage, and still build up over 5 seconds of input delay. It’s notable are that the client does not have to be ‘lagging’ or bottle-necked by hardware resources. Hindering their ability to play reaction based games such as (but not limited to) First person shooters, Action games, Obbies, Minigames, etc… Roblox users experiencing this issue can find tips and a solution here.ĭuring regular usage of the Roblox client with a ‘Gaming Mouse’ a user can build up significant client-side input delay. ![]()
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